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Green Knight Shielding

Green Knight Shielding.

The Shield is used by a large variety of characters. Accordingly to its name, it is obviously a Handheld Shield with considerably medium size used to block almost every meele, magic and other attack in the game when held. You can hold out your shield by pressing 360 LT or PS3 L2(Q Key, in PC). It is a minor vital part to survive in dangerous levels or agaisnt powerful enemies.

Note: Using your shield reduces your speed by roughly 75%. It's recommended you don't hold it out for extended periods of time.

Uses[]

The Shield, when held out, can protect the player from almost every attack. Your shield can block all sword-based melee attacks, arrows and other forms of attacking vary.

  • Arrows and magic projectiles (360 RT+360 B or PS3 R2+PS3 Circle) can't be blocked from behind.
  • Bombs can't always be blocked.
  • If the bomb hits your character's head while your shield is out, they'll be blocked, but anywhere else will break through your shield). If the bomb hits anywhere else, you'll be launched into the air.
  • If the bomb doesn't hit you but explodes near you and the explosion effect collides with your hitbox, you'll be launched violently in the opposite direction from the explosion.
Medusa Shield Beam

Green Knight shielding against Medusa's Beam.

  • Saracen's sand blast can never be blocked.
    • Exception: When enemy Saracens cast it as an air projectile (360 A+360 RT+360 Y or PS3 Cross+PS3 R2+PS3 Triangle) it can be blocked.
  • Magic jumps (360 RT+360 A or PS3 R2+PS3 Cross) can never be blocked.
  • Splash attacks (360 RT+360 Y or PS3 R2+PS3 Triangle) can never be blocked.
    • Exception: Saracen and Bear's tornado can be blocked, as well as Beekeeper's bee rain.
  • Throwing can never be blocked.
  • Stomping can never be blocked, even if you stand up before the other player hits the ground.
  • You can block Medusa's Beam in Medusa's Lair.

Tips[]

  • When combined with Rammy, you can hold out your shield while Rammy clears an opening for you to escape.
    • Dragonhead, Pelter, and Install Ball have a similar effect, but they can only hit one enemy at a time.
  • It's only necessary to hold your shield out long enough for the enemy to hit once. After the enemy hits your shield, you can run away before they swing their sword again (run up or down, because running left or right won't get you out of their melee range fast enough to dodge their second attack if your agility is too low. If your agility is high enough).
  • After the enemy hits your shield, instead of dodging, you can safely perform an Elemental Infusion (360 X360 X360 X360 Y360 Y or PS3 SquarePS3 SquarePS3 SquarePS3 TrianglePS3 Triangle) combo.
  • Bring your shield out at the perfect time to perform a shield slam, which gives you the safest possible escape from an enemy's attacks.

Shield Slamming[]

Taking your shield out at the exact time an enemy swings their sword will cause you to shield slam. A shield slam causes the enemy to bounce back from the force of your shield hitting their sword back. Also called a "perfect block."

Trivia[]

  • Some enemies don't carry a shield. These include Trolls, Fish-men, Imps, Slimes, Bats, Bees, Scorpions, Antlions, Scarabs, Paintings, and Snakes.
  • Bosses don't carry shields (Except the Conehead Groom and the Necromancer) unless you count the Barbarian Boss as having a shield(His Massive Spiked Shield being carried by him on his back, which he mostly uses to attack the player), even though he doesn't use it in a conventional way.
  • Most shields vary in texture and look, for instance, the Red Knight will carry a Red Shield, and a Iceskimo would carry a Shield made out of ice.
  • The Shield is given to you by default; you do not need to unlock it.
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