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Red Knight is one of the 31 Playable Characters in the game Castle Crashers. His magical attacks are Electricity and his starting weapon is the Mace.


Red Knight's specialties include stunlock, crowd control, ultimate crowd clearing, support and basic boss slaying.

InformationEdit

DescriptionEdit

Red Knight's element is Electricity, which has the ability to stun lesser enemies while dealing constant damage at the same time. His "Thunderbolt" splash attack can stun several enemies at the same time, which makes it very efficient for crowd clearing. However, it is not as effective for finishing enemies, as his magic is the weakest of the four starting knights. Red Knight will have slight trouble against bosses because they won't get stunned by the shocking effect, allowing them to close in on him very quickly, and forcing him to resort on hit-and-run tactics. He is quite optimal for assassinating Beefys as they will get stunlocked instead of knocked down, allowing rapid damage output against them. However, one must be aware that Beefys can move in between each time they're damaged, usually with the heavyweight Beefys doing effortlessly. To avoid unnecessary damage, the player should stop his attack before they get too close. He's also one of the characters that suffers the most when his mana has been depleted, leaving him very vulnerable while he waits for his magic to replenish to a decent amount and then be able to use it again to escape from a dangerous situation, however even while using XYY levitation he's still able to be caught by beefies no matter how high you are in the air. Overall, Red Knight is a very good pick for several roles in the game, as well as having an easy time with arguably, the hardest bosses in the game; the Conehead Groom and Necromancer.

InvolvementEdit

Red Knight is one of the King's Knights, to whom he serves with loyalty, helping to get the princesses back and defeating the Evil Wizard.

MagicEdit

Splash Attack

"Thunderbolt"

Element: Electricity

Max Hits: Depends on amount of magic power, how long the button is held, and, in very situational circumstances, if the Red Knight is budding up against two Animal Orbs

Damage/Hit: Base magic damage / 3 (19 damage; 25 at max potential)

Lightning bolt held out in front of you for as long as the button is held. Takes normal magic power cost to start it, but then continues to drain magic power slowly for as long as it is held. Each upgrade adds to the range (length of the lightning bolt) but not to the number of hits (which is affected by how long it can be held until magic power runs out). Max potential ensures 24 hits before it runs out. This locks normal enemies in place while it is active and can affect as many enemies get in range. Although it does less damage per hit than is normal for Splash spells, it is unique in being able to hit regular enemies multiple times. This spell is very effective against bosses such as the Conehead Groom and Necromancer, as they can be held in place with it and shocked. It is also very effective in Multiplayer, as it is capable of aligning many enemies at once for safe juggles and combos. For complete utilization of this spell, the player should be aware that the enemies are briefly knocked down after the spell ends, allowing some time for the player to flee to a better position. Note that this spell does not acquire XP from bosses.

Magic Projectile

"Charged Shot"

Element: Electricity

Damage: Base Magic Damage (59 damage; 75 at max potential)

A small ball of electricity sparks along in a straight line. Since there is no effects, this is a fairly lackluster magical projectile compared to most.


Air Projectile

"Charged Shot"

Element: Electricity

Damage: Base Magic Damage (59 damage; 75 at max potential)

Hits: {{{Hits}}}

A small ball of electricity sparks along in a straight line. Since there is no effects, this is a fairly lackluster magical projectile compared to most. An advanced use of Juggling, named Spellweaving, can use this Air Projectile for flashy techniques.

Elemental Infusion

"Static Impediment"

Element: Electricity

Damage: Base Magic Damage + Base Melee Damage (96 damage; 110 at max potential)

Use Xbox360 Button XXbox360 Button XXbox360 Button XXbox360 Button Y / PS3 SquarePS3 SquarePS3 SquarePS3 Triangle to perform. A shocking blow of your sword stuns an enemy. The damage is much lower than the Armor Pierce Elemental Infusion attack.

Magic Jump

"Lightning Pillar"

Element: Electricity

Damage: Base Magic Damage (59 damage; 75 at max potential)

Leaps up with an electrified boost, knocking over enemies caught in it. There are no special effects, but knockback on enemies is not based on weight group but elemental resistance instead.

Unlock PathEdit

Start Character Unlocks Unlocks
Red Knight Skeleton Bear

GalleryEdit

TriviaEdit

  • If Rammy attacks enemies trapped in Lightning Bolt, they will be knocked free from the hold.
  • After being poisoned, the Electricity attacks will appear green until the effect wears off. However, it has no additional effects, just a different color. This is also the same for getting hit by an explosion, your Lightning Bolt will be colored gray for a bit after the explosion.
  • In the startup video, Red Knight is the only one not seen using a weapon.
  • While Red Knight's splash is active, another player can use the XXXY combo once without knocking the enemies free.
  • Red Knight's Splash Magic shows the bones of the enemies being electrocuted. Also, the Red Knight unlocks the Skeleton, which is coincidental.
  • On the Xbox 360, players can dress up their Avatar as the Red Knight by purchasing both the helmet and tunic in the Avatar Store.
  • In Back Off Barbarian, the Red Knight's mouth is similar to the :3 emote. Civilian's character portrait has this emote, too.
  • Red Knight appears as an icon in the XBLA version of Castle Crashers, as well as formerly appearing in the small link of Castle Crashers on Steam.
    • In addition to this, Red Knight also appears in the loading screen in both PC and Xbox One versions of the game, as well as in Back Off Barbarian.

See alsoEdit