Castle Crashers Wiki
Advertisement
Castle Crashers Wiki
For articles with similar titles, see Arena (disambiguation).


Arena, is the online multiplayer or local multiplayer version of the Arena and a game mode. In this variation, the players have the choice of their character, team flag, and game type.

Mechanics[]

If playing Melee, all characters are mediumweights, do not resist elemental effects, have a base speed of 7, and have complete access to their attacks including Magic attacks.

When a player selects a game type, but another player tries to select another game type, there is a 50/50 chance that the game type selected will be chosen. This is not true if there are more people in the game selecting each of the four different game types.

At any time, the player can switch their Playable Characters whenever they feel like it through Character Select. This falls under the same mechanic as previously mentioned above.

However, if there is only one player in a local Arena game, the player will have the option of choosing their character, but keep their current level, items, weapon, and animal orb on that same character. The Arena game will end after the player wins, loses, or quits the game.

If you play Arena alone, locally, you will be able to select a character that will fight in the King's Arena.

Game types[]

Melee[]

Melee is the traditional game type that involves the character of choice fighting another character that is player controlled. There are no mounts. The arenas are exactly the same as their multiplayer Campaign counterparts.

If utilizing the team fight mechanic, each player can align themselves to a flag. If there are more than 2 players, 2 or 3 of the players could align themselves together to only have to take down 1-2 player(s) or can align themselves to be own their own, creating a free for all match.

Quickdraw[]

Quickdraw is the Bow and Arrow oriented game type that involves the character of choice fighting another character that is player controlled. There are no mounts. The arenas are modified to where each player can run into a piece of cover. Over the course of a match, flaming arrows will appear. These arrows serve to increase a character's Agility. You can still grab and throw other players if you get too close to them.

If utilizing the team fight mechanic, each player can align themselves to a flag. If there are more than 2 players, 2 or 3 of the players could align themselves together to only have to take down 1-2 player(s) or can align themselves to be own their own, creating a free for all match.

Treasure[]

Treasure is the Shovel oriented game type that involves the character of choice fighting another character that is player controlled. The objective of the game is to dig up X marks and collect Gold. The Gold you collect will take away from the opposing character's health bar. When the character collects a significant amount of Gold, the opponent will die. You can still attack players by using the Shovel normally and also grab and throw other players if you get too close to them. There are no mounts. The arenas are exactly the same as their solo Campaign counterparts.

If utilizing the team fight mechanic, each player can align themselves to a flag. If there are more than 2 players, 2 or 3 of the players could align themselves together to only have to take down 1-2 player(s) or can align themselves to be own their own, creating a free for all match.

Beefy[]

Beefy is the Sandwich oriented game type that involves the character of choice fighting another character that is player controlled. The objective of the game is to grab chickens, eat them, and transform into a temporary Beefy. Regular characters are unarmed and must quickly become Beefy. Once Beefy, the moves are the same as their Campaign counterparts. You could still grab and throw other players if you get too close to them, but this most likely will only work at the very end of a Beefy transformation.

If utilizing the team fight mechanic, each player can align themselves to a flag. If there are more than 2 players, 2 or 3 of the players could align themselves together to only have to take down 1-2 player(s) or can align themselves to be own their own, creating a free for all match.

Notes[]

General[]

  • In order to achieve the Arena Master achievement/trophy, you must win 40 times, no matter what game type you play. However, if you do decide to get 40 wins, you cannot choose a different character after you've played as the previous character.
    • If playing the Xbox 360 version of the game, every time you win or lose a ranked match with 1 or several other player(s), the match will end after only 1 game. You'll have to not only stick to one character, but you'll have to create 40 ranked matches or more and see through it that you win against your opponents.
    • If playing the PlayStation 3 version of the game, every time you win or lose an online match with 1 or several other player(s), the match will end after only 1 game. You'll have to not only stick to one character, but you'll have to create 40 online matches or more and see through it that you win against your opponents.
    • Luckily, the PC, Xbox One, and PlayStation 4 versions of the game make it so that you can gain the achievement within a single match or a little less than previously seen. It is also less irritating to get the achievement this way due to the game having a stronger performance and necessary tweaks needed to sustain online matches.
  • In King's Arena on Melee, there will occasionally be a Horse mount.
  • In Thieves' Arena on Melee, there will occasionally be a Camel mount.
  • In Volcano Arena on Melee, nothing changes.
  • In Peasant Arena on Melee, there will occasionally be a Crocodile mount.
  • In Icy Arena on Melee, nothing changes.

For Melee[]

  • Juggling is extremely recommended to learn as you will definitely lose to someone putting you into a mediumweight juggle.
    • Therefore, it's not recommended to play Melee if you're up against an incredibly skilled player.
  • Utilizing Scratchpaw, Meowburt, or Snoot can prove to be very threatening, especially if the player uses a Gold Skull Mace, Chainsaw, Sai, Ribeye, or Butcher Knife.

For Quickdraw[]

  • It's best to grab the flaming arrows so that you gain more speed and so your bows can travel much further.
  • Take advantage of cover, if you're up against someone with low Agility.

For Treasure[]

  • Take advantage of someone digging up something. This may be minor, but could potentially stack.
  • When the treasure rain begins, make sure that you pick up the statues and crystals in this descending order.
  • This may be the only time that Mr. Buddy can finally prove his worth in the game. However, on the off chance that Treasure is not selected, then Mr. Buddy will cease to function properly.

For Beefy[]

  • In order to grab someone who pulls up their shield as a regular character while as a Beefy, you must get up close to the player to circumvent them from blocking punches, kicks, and the Windmill combo.

Soundtrack[]

Flutey
Castle Crashers Menu Loop
Archetype
Techock
Jumper
Chaoz Japan

Gallery[]

Trivia[]

See also[]

Game mode[]

Mini-games[]

Compulsory skills[]

Advertisement