A Critical Strike is a random attack performed by the character that deals four times more damage than normal.
A player can tell when a Critical Strike has been dealt because an icon will pop up showing the word "CRIT!" as well as a picture of a skull cracking and the damage dealt.
Most weapons with this modifier have a 1% chance to perform a Critical Strike, but some may have up to 2%, 3%, 4% for the Black Morning Star and Gold Skull Mace, and finally, 5% for the Chainsaw. A chance to Critical Strike will always mean that the weapon effectively gains a point in Strength, so, for in Gold Skull Mace's case, this equates to approximately +7.58 Strength. If Juggling, the damage over time from the Critical Strike stacks exponentially, so that it will make any enemy very close to overkilling.
Enemies wielding these weapons will have the same chances of getting a Critical Strike, as will the Beefy version of an enemy wielding them.
Here is a list of weapons that will grant the player a Critical Strike:
|Lobster||-1||0||0||+1||(1%)||Tall Grass Field (Shovel required)||5|
|Wrench||+1||-1||0||0||(2%)||Tall Grass Field||5|
|Kielbasa||+1||+1||0||0||(2%)||Desert Chase (Shovel required)||10|
|Gladiator Sword||+1||-1||+3||0||(1%)||Stove Face|
|Broad Spear||-2||0||0||+5||(2%)||Medusa's Lair||15|
|Dual Prong Sword||+3||0||+3||0||(1%)||Brute||20|
|Black Morning Star||-3||+1||+1||0||(4%)||Fire Demon||20|
|Gold Skull Mace||+3||0||0||0||(4%)||Insane Store||30|
|Man Catcher||+5||0||+2||0||(2%)||Snow Store (Insane Mode)|
- This is the most recommended weapon effect to have during Insane Mode due to how much health the enemies gain linearly as a player progresses.
- Snoot works wonders to make the most out of this weapon effect.
- BiPolar Bear also works, but not as visibly, or even quicker enough than Snoot.