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Blacksmith is one of the 31 Playable Characters in the game, Castle Crashers. His magical attacks are Non-Elemental and Fire. His starting weapon is the Hammer.


Blacksmith's specialties include combo locking and basic juggling.

Information

Background

The Blacksmith appears in the game as an NPC in the Blacksmith level and in the Barracks, without a mask and striking a red-hot weapon on an anvil. Finally, the Blacksmith reappears smiling in the Barracks after the Final Battle level has been completed with Weapons Frog by his side. He is available from the start of the game on Xbox One, Playstation 4 and Nintendo Switch versions of the game, in contrast to the PlayStation 3 Version, Xbox 360 Version and Steam Version, where he needs to be unlocked through purchasing downloadable content, namely the Legend of the Blacksmith Pack.

Description

The Blacksmith dons a unique purple helm adorned with antlers and a tunic with brown belt-like straps around his stomach and waist. In regular gameplay, shown in the Blacksmith level, as any other character, reveals that the Blacksmith has black hair, styled the same way as that of the Civilian, and has dark skin; also, the Blacksmith owns his pet, Weapons Frog, which has its tongue tied to the Blacksmith's anvil, where its main purpose is that the player(s) can go inside of its mouth to change and compare weapons, as well as gain additional information about each weapon.

Magic

Splash Attack

"Frogglet Li-ceration"

Element: Non-Elemental

Max Hits: Dependent on length and range of tongue (max 3 hits)

Damage/Hit: Base Magic Damage x 0.5

Use 360 RT360 Y / PS3 R2PS3 Triangle to perform. When used, a Frogglet will appear behind the player and stick its tongue out to damage any foes it hits. It's unique (in a bad way, unfortunately) in the number of max hits it deals, which is three; the normal max for any other character is seven. The only real function of it is for crowd control.

Magic Projectile

"Flaming Hammer"

Element: Fire

Damage: Base Magic Damage + Fire Damage over Time (DoT) (Base Magic Damage x 0.3)

Use 360 RT360 B / PS3 R2PS3 Circle to perform. When used, the player shoots a dark flaming hammer. If an enemy is successfully hit by the hammer, said enemy continues to take fire damage for one second.

Air Projectile

"Frogglet Li-ceration"

Element: Non-Elemental

Max Hits: Dependent on length and range of tongue (max 3 hits)

Damage/Hit: Base Magic Damage x 0.5

Use 360 A, 360 RT360 Y / PS3 Cross, PS3 R2PS3 Triangle to perform. When used, a Frogglet will appear below the player and stick its tongue out to damage any foes it hits from the ground in a set position when the player initially casted the spell at. It's unique (in a bad way, unfortunately) in the number of max hits it deals, which is three; the normal max for any other character is seven. The only real function of it is for crowd control. Practically useless for Spellweaving.

Elemental Infusion

"Armor Pierce"

Element: Non-Elemental

Damage: Base Magic Damage^2 + Base Melee Damage^2

Use 360 X360 X360 X360 Y / PS3 SquarePS3 SquarePS3 SquarePS3 Triangle to perform. This attack pierces armor, and it deals two times normal damage. That means it deals as much damage to a Barbarian or Thief on Normal Mode as it does to a Stove Face or Brute on Insane Mode.

Magic Jump

"Springboard"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT360 A / PS3 R2PS3 Cross to perform. When used, a dark spring-like device appears below the character, who is then launched into the air as the device breaks beneath. The device will also do damage to anyone close to its launch.

Strategy

Overview

Blacksmith's Splash Attack, while good for initiating juggles, has fewer hits on bosses, for instance, and is very glitchy. His Magic Projectile, has fire properties, so the DoT on enemies weak or resistant to it, still applies, but it isn't usually used in favor of the Splash Attack. His Elemental Infusion is pretty standard and has its uses, being high damaging and is good with the Drill Spin combo. Overall, Blacksmith is considered to be an underwhelming character in the game, due to his lacking Splash Attack that leaves him vulnerable and reliant on arrow spamming on the tougher parts of the game. The Magic Projectile does not do him any favors, despite being also Fire.

Castle Crashers

Blacksmith struggles with the difficult levels such as Desert and Full Moon. It is best to attribute to Agility first or to Magic for the Elemental Infusion, first. Recommended to use a Strength heavy weapon or a Magic heavy weapon that does not reduce Strength. Animal Orb selection makes a bit of difference. The top 5 Animal Orbs in Snoot, Burly Bear, Hawkster, Piggy, and BiPolar Bear will suffice.

Arena

Blacksmith is an underwhelming character in Arena. His Splash Attack has no knockback, so Blacksmith has to rely on catches and Magic Jump resets.

Match-Ups

Blue Knight

Once Blue Knight has you in a reset, you're done. Be sure to move around a lot to counter act his tools. Difficult match-up.

Iceskimo

Difficult match-up.

Saracen

Restrict Saracen's options, to several 50/50s. but counter with a Shield bash. Watch out for his Magic Projectile because it is unblockable.

Brute/Snakey

Splash Attack comes out quickly. Difficult match-up.

Fire Demon

Splash Attack comes out quickly. Difficult match-up.

Skeleton/Cult Minion

Splash Attack comes out quickly.

Fencer/Industrialist

Splash Attack comes out quickly.

Ninja

Splash Attack comes out quickly.

Pink Knight

Splash Attack has long range and comes out quickly. Air Projectile and Magic Projectile can Critical Strike and can be converted to a reset.

Necromancer

Restrict Necromancer's options to a 50/50. Watch out for his Magic Projectile and Air Projectile because they are the fastest in the game.

Orange Knight

Splash Attack has long range.

Conehead/Royal Guard

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.

Bear

Restrict Bear's options to several 50/50s. but counter with a Shield bash.

Gray Knight

Magic Projectile and Air Projectile have the ability to reset, so watch out for them.

Alien

Punish on whiff.

Green Knight

Punish on whiff.

Barbarian

Punish on whiff.

Thief/Stove Face/Peasant/Civilian/Open-Faced Gray Knight

Punish on whiff.

Red Knight

Punish on whiff.

Hatty Hattington

Punish on whiff.

King

Doesn't have an offensive Splash Attack, punish on whiff.

Killer Beekeeper

Punish on whiff.

Gallery

Trivia

  • The Blacksmith is the only character to be wearing a set of knight's armor that isn't called a "Knight".
  • His Splash Attack has the second smallest number of hits out of any Splash Attack, next to the Alien, who only gets one hit per splash cast.
  • The Blacksmith shoots a different type of arrow from the other Knights. It is completely white and has a different design, appearing to be made entirely of metal.
  • He is a default character in the Xbox One, PlayStation 4, and Nintendo Switch versions of Castle Crashers along with Pink Knight.
  • On all versions of the game, when the player goes to the Blacksmith level as him, the Blacksmith hitting the anvil will not be there. This is proof that the Blacksmith NPC is the same person as the Blacksmith character.
  • In the fight against the Evil Wizard in the second phase, when hitting his blue shield with the Magic Splash, the result is reversed: the player takes damage instead of the Evil Wizard. This may presumably mean that his Magic Splash and Air Projectile are considered to be melee-related attacks
  • Blacksmith has a usable skin in one of the skin packs for Minecraft. His antlers do not appear on this skin.
  • The Blacksmith is the only knight out of the main six who can be seen as an NPC in the game.

See also

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