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Bear is an enemy and also one of the 31 Playable Characters in the game Castle Crashers. Their magical attacks are Non-Elemental and their starting weapon is the Club.


Information[]

Background[]

Bear is first seen riding on the back of Catfish, the Bear uses a telescope to detect the player(s) to let the submerged Catfish's fist punch them. When defeated, the Bear riding the Catfish sinks with it and dies. It is then seen as the primary enemy in Tall Grass Field. They seem to be the native tribal people of this land. It is seen primarily using wind balls and tornadoes to attack the player. Beating the Bear Boss in this level allows Rammy to be collected. Two Beefy Bears start "windmilling" towards the player(s), this attack can quickly kill anyone that is close to it on both Normal Mode and Insane Mode. After awhile the Bears (1 normal, 1 Beefy) come back as resurrected enemies for the Necromancer in the Necromancer's Room in the level Wizard Castle Interior. Finally, they can be seen at the end of the game, when your character is riding on the crystal, mourning the death of the Catfish, with one of Bears flopping over on the ground.

Involvement[]

Bears worship the Catfish. They are seen, as mentioned before, mourning the death of the Catfish, when their deity is killed.

Description[]

A bloodied, white bear with a mark on its forehead, a red tail, and ostensibly appears to not have anything on besides limb armor.




















Magic[]

Splash Attack

"Tornado"

Element: Non-Elemental

Max Hits: Based on max mana amount and how long the button is held for (approx. 12-15 seconds)

Damage/Hit: Base Melee Damage

Use 360 RT360 Y/PS3 R2PS3 Triangle/Switch RTSwitch X to perform. This spell initially deals damage using your Magic, then continues dealing damage which depends on your Strength.

There are many practical uses for this Splash Attack and the Air Projectile, but the Air Projectile primarily. The Splash Attack can be used to store or reset Elemental Infusions, trap heavyweights, and can even be used to skip a level.

Magic Projectile

"Wind Ball"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT360 B/PS3 R2PS3 Circle/Switch RTSwitch A to perform. This attack fires a ball of wind.

Air Projectile

"Tornado"

Element: Non-Elemental

Max Hits: Based on max mana amount and how long the button is held for (approx. 12-15 seconds)

Damage/Hit: Base Melee Damage

Use 360 A, 360 RT360 Y/PS3 Cross, PS3 R2PS3 Triangle/Switch B, Switch RTSwitch X to perform. This spell initially deals damage using your Magic, then continues dealing damage which depends on your Strength.

There are many practical uses for this Air Projectile and the Splash Attack, but the Air Projectile primarily. The Air Projectile can be used to accrue extra hits on lightweights, middleweights, and heavyweights in juggles; Tornado tek, Tornado slide, spellweave, et cetera.

Elemental Infusion

"Armor Pierce"

Element: Non-Elemental

Damage: Base Magic Damage^2 + Base Melee Damage^2

Use 360 X360 X360 X360 Y/PS3 SquarePS3 SquarePS3 SquarePS3 Triangle/Switch YSwitch YSwitch YSwitch X to perform. This attack pierces armor, and it deals two times normal damage. That means it deals as much damage to a Barbarian or Thief on Normal Mode as it does to a Stoveface or Brute on Insane Mode.

Magic Jump

"Wind Jump"

Element: Non-Elemental

Damage: Base Magic Damage

Use 360 RT360 A/PS3 R2PS3 Cross/Switch RTSwitch B to perform. Leaps up with a windy effect that damages overlapped enemies.

Tips[]

  • Use a Strength heavy weapon to take advantage of Bear's Splash Attack and Air Projectile.
  • Since the Club is Bear's starting weapon, the weapon set-up is perfect for damage output while providing Defense. Minimal changes to the weapon may be a weapon with Magic included into Strength as well.
  • If playing with another player or more, the other player can coordinate with the Bear player to pin certain enemies up against a wall like in Industrial Castle. The other player can use juggling or spam Magic Projectiles and Air Projectiles.

Unlock Path[]

Start Character Unlocks Unlocks
Screen shot 2011-02-25 at 18.45
Red Knight
Screen shot 2011-02-25 at 19.25
Skeleton
Screen shot 2011-02-25 at 19.32
Bear

Gallery[]

Trivia[]

  • It ostensibly appears to be that Catfish is the Bear tribe's pet or god.
    • In the end credits, the Bears can be seen mourning over the grave of Catfish with one Bear rolling in front of the grave.
  • When you kill Catfish, you can see the Bear who was riding said Catfish floating, face down, in the water.
  • Though much of the Bears' society seems to center around the acquisition and accumulation of fish, they are never seen consuming any. If The Catfish is indeed worshipped by them, they could have rules limiting or even forbidding the consumption of fish.
  • Seeing as how the Bears are commonly depicted with blood stains on their fur, it is likely the pawprint marks on their foreheads are drawn in blood.
  • The Bear seems to be the only character besides Red Knight whose Magic Element is associated with storms.
  • When the Bear has been poisoned, his tornado turns green until the effect wears off. When the Bear is set on fire, the tornado turns reddish-brown until the effect wears off.
  • On the Tall Grass Field level, a Thief can be seen wearing the Bear banner. This could suggest that the Thieves have joined forces with the Bears, or made a deal with them.
  • Every hit from Bear's "Tornado" Splash Attack and Air Projectile can only hurt the Evil Wizard in its red shield.
  • Bear's "Tornado" Splash Attack and Air Projectile, along with the Saracen's "Sandstorm" Splash Attack and Air Projectile, can be blocked.
  • Since Bear's starting weapon is the Club, he, at Level 1, can switch to a different weapon and switch back to the Club.
  • Bear's initial weapon is best for tank melee purposes. This is also helpful in NG+ Speedruns of Castle Crashers.
  • Defeating the Catfish as Bear will unlock the Traitor achievement.
  • Bear's Tornado Splash Attack and Air Projectile has more hits on average than the Saracen's Sandstorm Splash Attack and Air Projectile.
  • Throughout the game, Bears are seen wielding both Clubs and Fish.

See also[]

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